Zero ERA

Worldview Design / Gameplay Design / Internal Operation

@YoMio Co. | 2024.05 - 2024.09 | Hybrid

Worldview Design

As the lead narrative and worldview designer for ZeroERA, I built a cohesive universe that merges philosophy, art history, anthropology, and emerging technology into a post-apocalyptic sci-fi setting. I designed the main protagonist and narrative arcs to explore the psychological and social effects of survival, adolescence, and systemic control. My approach focused on translating complex social questions—such as human identity, freedom, and moral responsibility—into accessible storytelling and character-driven emotion. The result was a world that feels both visually imaginative and intellectually engaging, offering players not just adventure but reflection on humanity’s relationship with chaos and rebirth.

Gameplay Design

I conducted an extensive analysis of over 80% of leading anime-style RPGs in the Chinese market to understand existing gacha mechanics, drop-rate fairness, and monetization psychology. Based on this research, I designed ZeroERA’s unique battle and summoning system, featuring a 1.7% SSR acquisition rate and a 70-pull guarantee to balance reward fairness and engagement. The combat loop was structured to encourage strategic depth, not repetition—allowing players to customize characters while maintaining progression integrity. My design aimed to align player satisfaction with ethical monetization, creating a gameplay experience that’s both rewarding and responsible.

Operation & Project Management

As a founding member and production lead, I managed a cross-functional team of 50+ designers, engineers, artists, and writers, establishing clear development roadmaps and interdepartmental communication pipelines. I also oversaw community operations, managing over 150 internal test players, collecting behavioral data, and converting feedback into measurable design improvements. To maintain quality and consistency, I introduced milestone-based tracking and agile iteration cycles that significantly improved delivery efficiency. My role bridged creative direction and operational execution—ensuring ZeroERA evolved as both a cohesive artistic vision and a polished, data-informed product.

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